package com.spottydog.virtues;

import com.spottydog.virtues.VirtueDate.Virtue;

public class VirtueToDescription {

	public static String getVirtueDescription(Virtue v) {
		
		if (v == Virtue.Chastity) {
			return "Rarely use venery but for health or offspring, never to dulness, weakness, or the injury of your own or another's peace or reputation.";
		} else if (v == Virtue.Cleanliness) {
			return "Tolerate no uncleanliness in body, cloaths, or habitation.";
		} else if (v == Virtue.Frugality) {
			return "Make no expense but to do good to others or yourself; i.e., waste nothing.";
		} else if (v == Virtue.Humility) {
			return "Imitate Jesus and Socrates.";
		} else if (v == Virtue.Industry) {
			return "Lose no time; be always employ'd in something useful; cut off all unnecessary actions.";
		} else if (v == Virtue.Justice) {
			return "Wrong none by doing injuries, or omitting the benefits that are your duty.";
		} else if (v == Virtue.Moderation) {
			return "Avoid extreams; forbear resenting injuries so much as you think they deserve.";
		} else if (v == Virtue.Order) {
			return "Let all your things have their places; let each part of your business have its time.";
		} else if (v == Virtue.Resolution) {
			return "Resolve to perform what you ought; perform without fail what you resolve.";
		} else if (v == Virtue.Silence) {
			return "Speak not but what may benefit others or yourself; avoid trifling conversation.";
		} else if (v == Virtue.Sincerity) {
			return "Use no hurtful deceit; think innocently and justly, and, if you speak, speak accordingly.";
		} else if (v == Virtue.Temperance) {
			return "Eat not to dullness; drink not to elevation.";
		} else if (v == Virtue.Tranquility) {
			return "Be not disturbed at trifles, or at accidents common or unavoidable.";
		}
		return "";
	}
}
